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Satisfactory is getting a hoverpack that makes building massive factories so much easier | PC Gamer - grimesshichal69

Satisfactory is getting a hoverpack that makes building massive factories so much easier

Satisfactory is a spirited of excess. Why build one steel organ pipe when you could habitus 10,000? Factories needs sprawl outwards and up and become crisscross with power lines and conveyor belt belts, and just getting close enough to click connected a particular producer or storage unit potty feel like wading through a concrete briar plot of ground. I had to build catwalks and ramps on each side of my four-story manufactory just to make it kind of convenient to get from one floor to another. Thusly yea: I'm pretty psyched about the hoverpack, the most convenient addition in Satisfactory's new Update 4.

The hoverpack is designed purely to make building in Satisfying much easier. The gritty already has a jetpack, and ab initio I didn't realize that the hoverpack is a completely fresh beast. The jetpack is geared towards exploration, and is a lifesaver for dropping sheer cliff faces (I carefully built so some spiral staircases down cliff walls to avoid dropping to my end). I'm non crazy about the jetpack because information technology requires a constant fuel source, though, and players aren't crazy about the jetpack for construction because it can't linger in situ. The hoverpack addresses both criticisms.

The hoverpack doesn't use a supply of fuel you have to transmit or so in your inventorying. Instead, IT pulls from your electrical gridiron, so you own to atomic number 4 passabl closely knit to a power pole or any powered factory construction to use it. Unless your power production fails happening you, that's few limitation. You can change your altitude with the hoverpack, but at one time you stop belongings a key to ascend or descend, you stick in situ.

"This is more often than not for building. That's wherefore we restricted IT to the power system. Of row, you bum sportsmanlike retain building mogul poles and build your means kayoed of your factory with it. But IT's non that speeding," courageous director Mark Hofma told Maine.

I have no doubt some wild players will build power lines across Satisfactory's vast map just for the hell of flying all the way crosswise it with the hoverpack, but it is slower than some of the game's opposite forms of campaign, like the Jetsons-style hypertubes. That was an intentional balance choice, sol you can't just casually fly over the full-length represent, never encountering the foreign enemies that add some challenge to exploration. The hoverpack is too a very Modern-game point: You don't unlock it until Tier 8, the new cap on the Cheering technical school tree.

By the time I reached Tier 7 in Good last year, I was ready to tear my whole factory down and start over, because I knew I could unionize it more efficiently and better intent it to pump outer the advance parts I needed. I genuinely wish I'd had a hoverpack during my last hundred hours of base building.

"IT completely changes how you can approach building," Hofma said. "Players have always been asking for a best-down view style to get an overview, something like that, and we were forever reluctant because that fitting changes the game much." The hoverpack keeps you in inaugural-person, but gives you the chance for that panoramic view of your mill. IT also, critically, extends your "interaction rank," aka how far gone you can follow from a building to trigger off it by pressing E.

You press E connected buildings much in Satisfactory—to set what part they should be building, or to take items out of a storage building block, or to check how efficiently something's performing. Normally you have to pretty much printing press your nose against a building to interact with it, but when you're hovering you can sink in from what feels corresponding about 50 feet away. It's equivalent, powerful laser pointer length.

One other small thing I love about the jetpack: it subtly deserves a spot on our list of the best hand out animations in games, because your role accurately moves a thumbstick in their left hand that mirrors your WASDing. Delicious!

Satisfactory Update 4 hits the game's public experimental branch today, and should move to the main ramification after a month OR so of bug fixing.

Wes Fenlon

Wes has been covering games and hardware for to a higher degree 10 years, first at tech sites like The Wirecutter and Tested ahead connexion the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Asian nation games. When he's not obsessively optimizing and Re-optimizing a tangle of conveyer belts in Tolerable (it's really becoming a job), he's probably playing a 20-year-old RPG or some cloudy American Standard Code for Information Interchange roguelike. With a concentrate on written material and editing features, helium seeks out personal stories and in-depth histories from the corners of PC gambling and its niche communities. 50% pizza aside volume (deep dish, to be specific).

Source: https://www.pcgamer.com/satisfactory-hoverpack-update-4/

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